It already feels good to get a PhD thesis completed and submitted, and defended. But the icing on the cake was to receive the ‘August-Grisebach-Preis’ of the Institute of European Art History at Heidelberg University for one of the two best dissertations of the year! Along with the award came the honour of giving a speech at the semester opening of the Institute in October. Usually such a speech would be a summary of the thesis, but I thought it would be more interesting for both the audience and me if I talked about a different topic (that still is loosely related to that of my thesis).
When I received the news in early August, I was engrossed in the Olympics, and I felt that as an expert on Japanese pop culture, I might have an interesting thing or two to say about the manifold ways in which manga, anime etc. were present at that event. At the same time, I wanted to make some statements about the place of (Japanese) pop culture in (European) Art History, and discipline-specific approaches to it. Perhaps that was a bit of a tall order for a twenty-minute talk, but I’m still happy with the way it turned out, so I decided to translate it into English, add some footnotes and publish it on Humanities Commons: https://hcommons.org/deposits/item/hc:43623
(This also marks the first time that I deposited something on Humanities Commons. So far, I’m very pleased with it.)
Here’s the abstract:
Spectators of the 2020/21 Olympic Games were frequently confronted with references to Japanese popular culture, particularly at the opening and closing ceremonies. However, these references to anime, manga, video games and other visual media were often so subtle that they were easy to miss unless pointed out and explained by television commentators. Art historians should not shy away from engaging with such objects and images.